Thursday, October 31, 2013

Slowing Down

Versions Folder (Click Here)

I know it may not seem like it, but I've been really cranking out code for my text adventure. However that's going to have to slow down for a little bit. I have a lot of other work on my plate at the moment so the whole 2 month plan is gonna be modified. I mean if I actually do find time to finish it in 2 months or less, I will, but right now I can't, so maybe 3 or 4 months.
Blah blah blah, college.

Tuesday, October 29, 2013

Game Engine (and minor, but cool news)

Versions Folder (Click Here)
So the big announcement is that I plan on selling my game engine upon my game's completion. Obviously I don't expect many buyers (if any), or a large price. After all, it is C++, which isn't exactly difficult to program. The idea behind selling the engine is to save people a lot of time coding. This also requires me to constantly revamp the code to be more legible and efficient as I work. I will also accept commissions for anyone who wants their own text adventure but may not know programming or have the time for all the coding required. Commissions will cost more than the engine, but neither will be anywhere near expensive. I acknowledge that I'm not a professional, so I won't charge like one.

The other news is that music might soon be included. I mentioned in an older post that the final release might come with an original soundtrack of sorts. I might be fulfilling that reality sooner than expected.

Thursday, October 24, 2013

Fixes, Expansions, and Requests

Versions Folder (Click Here)

So in the last version of the game I had rewritten all the code and gave everything a new layout to make it look nicer. This was mostly because when I looked at the old copy of the code I had no idea where I left off, where to keep writing, and where the bugs were. The process of rewriting the code took longer than I wanted between updates and I thought I got 400 page views, so I released the new game half complete. Examining the tree was not an option and several other choices cut the experience short.

Wednesday, October 23, 2013

Perspective On: Internet Speeds

So I realized I didn't test my wifi internet speed at our new house. So I just tested it. 18.72 mbps download and 1.4 mbps upload. A second test clocks it at 21.49 mbps down and 1.47 mbps up.
So, pretty amazing download but super crappy upload. After all, out of the entire United States Michigan has some of the most reliable and realistically priced internet.
I do use AT&T and this is about 5 mbps faster download than our old house. Now this is a connection I can definitely work a lot with, HOWEVER I still have strong feelings in the big data imbalance here in America. Affordable fiber should definitely be a thing (come on Google Fiber).

Tuesday, October 22, 2013

Spammed

UPDATE: I cannot block these sites. My plan was to block them then try reset the page views and just cope with the lost count of actual page views and start from scratch, but that isn't going to work. Apparently they slow down or stop as you gain a legitimate viewer base and as Google tracks down and blocks these sites individually. If anything this gives me more motivation to try and get more legitimate viewers, so these inflated numbers will stop screwing so much with my blog.

So I just took a good look at the statistics for my blog, and noticed something interesting.

The top traffic sources were from a site called vampirestat.com. I looked into the situation and it turns out they are a site that spams blogs with page views so the owners of the blogs notice an unusually high amount of traffic stemming from that site, tricking the owner into going to their site, increasing their own page views. As a result the owner gets super inflated page views. There are several other sites which also use this technique, further increasing the difficulty to get an accurate page view count. I'm looking into how to block these sites.

I decided to look into the complete list of referrals and get a more accurate count for myself. It looks like I have

Thank You, So Here's Something Special (v031 Update)

Versions Folder (Click Here)

I've been keeping a very close eye on my page views, and I wanted to thank you guys for getting me over 400 views already. I seriously would not have guessed something like this to happen when I started working on both this blog and the game. I wish I could see how many times each version has been downloaded, but I would then have to change services, probably to some site that shows ads before each download, and I'd rather not. While I would like the ads on this blog to generate some revenue, I don't want the link to the games being confusing and/or covered in ads. Even this blog is very conservative with the ads. Blogger suggests I insert ads between each post, but I will never do that because then this will get very tacky very quickly. Besides, they always throw me off when I'm trying to read from one post to the next.

Saturday, October 19, 2013

I'm Moving!

Versions Folder (Click Here)

This post looks a lot longer than usual, but it's really only because of the massive pictures that I added. Hopefully this doesn't take up the entire page :/

I have stayed up all  night to get the next update for the game out as soon as possible. At this rate it would normally be finished and posted sometime tomorrow. However, my family has purchased a new house. We've been gradually moving stuff we don't need over to the house for a couple weeks now, but tomorrow and Sunday are the days of the actual relocation. All day we'll be moving our furniture and other necessities as well as any other crap we've left behind so far. So the update will be coming out sometime next week.

Here's some general updates on what I've been working on:
I did technically rewrite the code again (slowing down general progress). However there's no big drastic changes in code. I smoothed out a couple rough spots that started to get really bulked up. Instead of something like,



I changed it look more like this,

Wednesday, October 16, 2013

More Updates

Versions Folder (Click Here)
(I'll be adding this to each post related to the game)

It's been a couple days since my last post, and a little longer since my last update on the game, so here's what's going on. Production is still very much under way. However, Chemistry midterms and moving houses caused a lull in development. I also started to toy around with a version 0.4.0, but decided it wouldn't actually be much of an improvement. So I'm getting back to work on expanding the current version and throwing in some code improvements along the way.

Again, I would really appreciate feedback on what you think of the game. What should be added? What needs to be fixed? etc.

P.S. Oh, and the dice system is now in development and will be implemented in the next update.

Thursday, October 10, 2013

My Perspective: To Markiplier

Okay, if you happen to be following this blog because I've begged you to or you've wanted to keep track of the updates for my text adventure then this post is not necessarily for you. I'm only posting this here for 2 reasons:
1. This is my blog, not only that, but it's a blog called "My Perspective" meaning I founded it with the intent of posting my opinions/perspectives when I feel like it. I only started with the game thing because I couldn't think of enough things of interest to post here. So yes, I will be sprinkling these little windows into my personal life throughout my time maintaining this blog (which I hope will be a very long, long time).
2. Darn character limits on other sites like twitter and youtube won't let me post the following message, which is directed towards the growing and already popular Markiplier. (To be specific, this is in regards to his video on "Ripest of Fears")

V 0.3.0 Release!

It took me longer than planned, but here is version 0.3.0! It should be the most stable build and has made the most advances to the story. I wanted to add some more branches but that's gonna start getting complicated so I figured I would just post it before I get into the gritty stuff.
Versions Folder

Changelog:

v 0.3.0 - Complete code rebuild. This is the most expansive version to date. Much more stable and includes several new branches.

Wednesday, October 9, 2013

Too Tired for Dreams

Not a Text Adventure update.

I'm posting this to this blog because the definition to "blog" (as according to Google) is: a personal website or web page on which an individual records opinions, links to other sites, etc. on a regular basis.

I didn't think this fit on something like my Google+ posts. You see for the past few years I've been staying up late. I'm a bit of a night person. I can focus better and it just has a better atmosphere. Everything is settled and calm. And it's almost expected for high schoolers and college students to thrive on almost no sleep (I'm a college freshman). No matter what time I have to get up the next day, I usually stay up until about 3:00 am. I do usually feel fatigued by the end of the day, but nothing a quick power nap can't fix. Even when I do turn in early, I fall asleep in bed watching youtube videos on my tablet. Last night I decided to try turning in early (11:30 pm) without any distractions, and it brought back a strange feeling.

Monday, October 7, 2013

Release of Version 0.3.0 on Hold

The new version is presenting more challenge than I thought it would. The main issues stem from the integration aspects I'm working on. I'm trying to implement a death system that will take you to the end of the game no matter what. I had a good system in the code, but I immediately found an unrelated bug, but ended up removing the whole thing trying to track down the source of the bug. So it's like a 2 steps forward, 1 step back kind of deal.

Saturday, October 5, 2013

Another Rewrite

So I'm once again rewriting the code for the text adventure (which I still haven't decided a name for yet). It won't be as core changing as the last one was, but it should significantly improve efficiency, set up for simpler option expansions, and I plan on following every path for at least 3 branches. I seriously hope this is the final build before I can really start getting the story and RPG elements under way.

Please spread the word about this little project of mine, and name suggestions would be appreciated.

Thursday, October 3, 2013

Text-Based Adventure Project

So I happen to be in my freshman year of college. My projected major is Software Engineering, so of course I have some programming classes. Right now we are learning C++. I wanted to program something interesting like a game, and since we have only learned how to create and run a command prompt executable, I decided to make a text adventure based on my favorite game I've never played, Dungeons and Dragons. It's an RPG text adventure! As I create newer versions, I will be posting them in a public Google Drive Folder. The newest version right now is v 0.2.3, however this will change very soon and very often. I'll probably make a new post only once every other update. I'll start making change logs as well.

Click Here To Open Folder


Changelog:

Wednesday, October 2, 2013

A Text Adventure Project

I've been working on this text based adventure in C++.
Please test it out, look for bugs or hiccups or things that may not make sense.
I'm in a bit of a rush but wanted to post this right now, so I'll just post the link and explain more later.

Text Based Adventure: Versions Folder